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About Me

I am a computer graphics rigger and I code using python. I have a good understanding of most areas of the animation pipeline in film and game engines which helps with identifying potential issues with models or rigs.

 

Recently I have created a configurable rig script that is used to generate bipeds, quadrupeds and birds for stylized animation. I also made scripts to generate clothing such as bags and dresses and assist with various rigging tasks. Some scripts were made with user interfaces.

 

I have experience troubleshooting rigs and animation authored by other people. I also have experience with rigging for games animation in both unity and unreal engine.

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